
Things do get a bit tougher in the last half, but it’s nothing to balk at. If you’re truly not invested in the battles, your character can also be set to auto battle, leaving you with more processing power for things like dates and favorite foods. You don’t need to do any level grinding, healing items are plentiful, and the AI that controls most of your party is pretty snappy. The system at work is perfectly serviceable. It occurs to me that an actual RPG is buried somewhere beneath the comradery and character creation. This, more than any other feature, ensures that Miitopia has some real replay value going forward. You can pad out that roster however you wish. There are 500 slots for Miis available, enough for every character – no matter how minor – in the entire game.
MIITOPIA SWITCH REVIEW FULL
I’m delighted to report that the full range of possibilities is well beyond my meager skills. Ghouls, wraiths, faded starlets, stoners, grandparents, and straight up demons – nothing is beyond the reach of this system. If my enjoyment of this game is a pie chart, a full 50% is dedicated to character creation. It turns out there’s a lot of wriggle room buried in those sliders and screens. That entire period was spent crafting Miis, most of whom were not meant for the cold light of day. There was easily an hour and a half between starting it up and getting to the prologue. The best part of Miitopia plays out before you even start the game. Of course, I chose to tell this story with a parade of weird horrors. Kings and dark lords be damned, this was the story for me.

I wanted the results of my haphazard pairings, slowly brought to life through a string of quiet evenings in the inn. I wanted to see where these blossoming friendships would go. I wanted to see what my party got up to, what they dreamed of, what they hated. The main quest feels like something you endure while waiting for the actual story to resume. Everything else, the epic quest, the fierce battles, the various exotic locales, all of that was just brightly colored filler.

This, in my mind, was the real story of Miitopia. In the midst of all this, you’re treated to a steady stream of cute, clever dialogue. Miis will train together, eat together, exchange gifts, trade secrets, and go on leisurely outings. During their many, many stops at various inns, bonds are formed and strengthened. While on your travels, members of your party will chat with one another. Who will form lifelong bonds with who? Which one of you has developed a taste for goblin ham? Who has the most spine for scary movies? While I couldn’t get invested in the main story, Miitopia’s side content ended up pulling me right in. Hopes, dreams, and common interests are all slowly uncovered as you go on your journey. Although you’re traipsing around the country retrieving faces, your main focus ends up being your party. The main narrative is crazy dull, acting as a thin cardboard container for the game’s core activities. I’m also not sure the game needs anything else.Īn unspeakable villain has stolen everyone’s faces! It’s up to you and your merry band of heroes to get those faces back and save the day! There’s more to the story than that, but I couldn’t retain it.

I’m not sure that Miitopia has much more than that to offer. Whether you want to put all your friends and family, or just a carnival of unspeakable horrors, in the starring roles? Well that’s up to you. Miitopia takes this concept and runs with it, letting you cook up the entire cast from scratch. For me at least, my investment in a game can be dramatically increased with a good character creator. Character customization is one of the best parts of any game.
